How have you developed in your Research & Planning
skills across the 2 years?
For the first project at the beginning of the year, we were
se the task of creating a College Magazine, which we delved straight into the development
without any research/planning on existing magazines/their conventions
beforehand. Going in blind to creating this product allowed for a level of
creativity, as I had the freedom to implement elements of my choice, rather
than restricting myself to conventional design choices. However, this limited knowledge
of conventions resulted in an unprofessional final outcome, and if I had a
wider knowledge of conventions I would have been able to include elements I was
previously unaware of the importance of.
For my second project/The main project of the year, I designed
and produced a new music magazine called 'Rockstop' for the Rock music genre
aimed at a target audience of white males aged 25-45. Throughout the course of
this project, I developed skills in the use of conventions/Iconography to
create a visually appealing product, and to allow the audience to recognise the
genre of the publication.
At the beginning of this project, I had a limited knowledge of
the conventions of magazines and their significance to producing an effective
design. However, as I began to examine existing Music/rock magazines, I began
to recognise the conventions of the genre, and magazines in genre, as well as
how Imagery, Graphics and wording is used to attract my target audience to my
product. This included using striking dominant images, intriguing/persuasive
writing in boosts/cover lines and use of colour schemes and textures associated
with the genre of the publication, based on existing products. To research the
conventions of my chosen genre (rock music) I picked up a range of Rock music
magazines such as UNCUT, Rocksound and NME, as well as a range of covers found
on the internet such as a cover of classic rock, which my final outcome was
heavily inspired by. This research helped me to establish my colour scheme of predominantly
gold, black and white, as well as the type of shot and props used for my
dominant image, as these closely resembled many of these products, allowing for
a consumer to identify this product as part of the rock genre. While this
product was still heavily influenced by existing products, overall this outcome
had a higher level of creativity due to the freedom to choose the genre of
music, mainly based on personal tastes, and our improved knowledge of InDesign/Photoshop
and magazine conventions allowed for a much more unique and developed product.
For my second year, I developed a Film trailer, poster and
magazine as part of the horror genre. By the beginning of this year, I already
had a wide knowledge of the conventions of magazines, as well as how camera, editing,
sound and mise-en-scene are used, which allowed us to have an idea of the aim
of our projects, and implement the skills we have gained at a much more
professional level. Overall, we have a much deeper focus on our research and
planning, and developed final products influenced by the horror genre, rather
than recreating an existing product with our own personal changes, as we are
developing a trailer based on an unused film script rather than recreating an
existing film. While you could argue that our creativity is still restricted by
the script and horror conventions, in our case we altered the unconventional
inclusion of a male victim and instead gave the story our own twist, by
replacing this character with a more conventional female victim.
In comparison to our music magazine, there has been a much
higher level of planning for our horror project, as we were required to gain
permission to, and visit our filming locations, while for my magazine I only
took a few shots, which were mainly taken very local to where I live. I have also
viewed a wide range of horror films/trailers which I have paid much more focus
to the complete product, rather than the focus on design choices when I examined
my music magazines. While in our last year, I learnt why conventions are used,
however this year I have looked much closer at the origins and developments of
these conventions over time, and the deeper meanings/connotations of their use.
Overall, I have drastically improved as a Post-Modern Media
Producer, as I am no longer simply a consumer of media products, as I have
gained the ability to understand the uses of codes and conventions on a much
deeper level, and am now able to implement these skills and ideas into my own
works. As well as this my views on what makes something creative have been
altered, as I am now aware that the act of production in its self is creative,
despite being restricted to a set of conventions/inspiration from existing
products, as whatever we produce is our personal take on the subject matter.